
Polygons menu set > Color -> Color Set Editor.
Type in the set name, it'll probably be colorSet1. Bring up the tool panel to choose colours. Output a material id render element, done. Take your mattes, feed them into a layered texture to get the rgb mattes setup as you'd like, then feed that directly to the material_id property of the SG of the blend material. The easy way is to buy Deex's vray arsenal: So if your render scene is called 'shot110_v05', with a render pass called 'fg', your renders will go into a folder like This syntax kind of mirrors the default render structure I'm used to: I swore I tried this on a job and it didn't work, but just tried it again now and it's fine.
9 Subdivs mult as a quick preview quality/render quality slider.8 Vray framebuffer render history gets slow with lots of render elements.6 Per light render elements with Light Select.5 Assign volume to object, but be able to have camera go inside it.